Tangrams:
- Making Tangram Pieces by Folding Paper
- Mathagon Tangram Builder Website
- Puzzle Museum – digital collection of historical tangram sets and other puzzles
- The Sages Journey (youtube)
- Tangrams: Be Yourself – YouTube Children’s Stories
- Stop Motion Tangrams Set to Music (youtube)
- Tangrams as Performative Art
- Virtual Go Game
- Pythagorean Theorom Proof by Lui Hui
- OSMO: Tangram app for iPad and Tablet Computers
- Convex Tangrams (Austrailian Mathematics Teacher)
- Loyd, Sam. The Book of Tangrams (Dover, 2019)
- Slocum, Jerry. The Tangram Book: The Story of the Chinese Puzzle. (Sterling, 2005)
- Happy As A Gram, From Lauren Ko’s “Pieometry”. CBS News. – Tangrams Pie Recipe
- “Five Compelling Reasons to Teach Spatial Reasoning to Young Children.”KQED. MindShift:
- “Spatial Skills Archive” KQED. MindShift
Karuta:
- Karuta Game Instructions
- Pacific War Karuta Collection Exhibit, held in the East Asia Image Collection at Lafayette College
- Karuta: Japanese Card Game, Take & Go Resource by Kelsey Kerscher
- Karuta: History, Take & Go Resource by Kayla Kolean
Sugoroku:
- Atomic Sugoroku Bilingual Gameboard, a 1949 Chutes-and-Ladders-style game created children’s game board about particle physics, world peace, and Japan’s first Nobel Prize recipient in Physics, Yukawa Hideki
- 3-minute curator’s talk about the Atomic Sugoroku Gameboard (mentioned above) given by Dr. Ann Marie Davis, Japanese Studies Librarian at OSU
- Konbini Sugoroku Teaching Notes (On Japan Foundation Australia web site)
- Konbini Gameboard
NCTA Teaching Resources:
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- Science & Sugoroku and Student Handout and Answer Key by Megan Chapman
- 40 Female Artists and Gameboard by Erica Davis-Hernandez
- Comparing History: Teacher Version and Comparing History: Student Version by Kayla Kolean
- Sugoroku and Government by Megan Kuns
- Yukawa Physics & Nuclear Weapons by Jennifer LaPlace
- The Great Escape – A Sugoroku-Style Animal Adventure by Angie Stokes
Pokemon (Bingo):
- Pokemon Bingo Slidedeck
- Play Virtual Bingo with “My Free Bingo Cards“
- Bingo Card Generator (From MyFreeBingoCards.com)
- 30 Pokemon Bingo Card Printouts
- R A Schmidt-Jeffris, J C Nelson, Gotta Catch ’Em All! Communicating Entomology with Pokémon, American Entomologist, Volume 64, Issue 3, Fall 2018, Pages 159–164, https://doi-org.proxy.lib.ohio-state.edu/10.1093/ae/tmy048
Games about Korea:
- How well do you know your country
- Word Association (Padlet)
- Korean Science (Quizlet)
- Famous Koreans (Kahoot)
- Animals (Flippity Scavenger Hunt)
- Mapmaker Interactive (National Geographic)
- Speed Match – North Korea and South Korea General Information (SuperTeacherTools)
- Jeopardy: Korean Literature – Book Review (SuperTeacherTools)
- Who Wants To Be A Millionaire? Korean Poetry and Art (SuperTeacherTools)
- Korea Game Database
- Korea Game (Flippity)
- Korea Game Spreadsheet- (Flippity)
- Korea Game (Slidesmania)
- North or South Korea Game (Quizlet)
- North or South Korea Spreadsheet (Quizlet)
Further Reading:
- “Celebrate Student Research: Games in Asia” webinar held on May 18, 2021, and hosted by the Asian Library and Department of Asian Studies at the University of British Columbia. https://asian.library.ubc.ca/celebrate-student-research-games-in-asia/
- English language articles and resource are copied as follows:
- Culin, Stewart. Korean games with notes on the corresponding games of China and Japan. Philadelphia: University of Pennsylvania, 1895.
- “Famous Places, People, and Social Customs on Paper: Sugoroku Board Games from the Edo Period, Part 1, Famous Places,” National Diet Library Newsletter, no. 234 (2020): 5-11.
- “Famous Places, People, and Social Customs on Paper: Sugoroku Board Games from the Edo Period, Part 2, People,” National Diet Library Newsletter, no. 236 (2021): 6-15.
- “Famous Places, People, and Social Customs on Paper: Sugoroku Board Games from the Edo Period, Part 3. Social Customs,” National Diet Library Newsletter, no. 237 (2021): 1-9.
- The Landmarks of Edo in Color Woodblock Prints. National Diet Library. (*Some of the places depicted in meisho or dōchū sugoroku can be found on this online exhibit of nishiki-e [colour woodblock prints] depictions of Edo landmarks with annotated descriptions.
- Moskowitz, Marc L. Go nation: Chinese masculinities and the game of weiqi in China. Berkeley : University of California Press, [2013].
- Szablewicz, Marcella. Mapping digital game culture in China from Internet addicts to esports athletes. Cham: Springer International Publishing : Imprint: Palgrave Macmillan, 2020.
Course website and blog created by Professor Christina Laffin (University of British Columbia) for her course, “Asia 453: Japanese Travel Literature” with student projects in response to course sugoroku assignments (https://blogs.ubc.ca/asia453/sugoroku-assignment/) and maps assignments (https://blogs.ubc.ca/asia453/maps-assignment/)